Curse of the Dark Beasts(GMTK Jam 2020)
Made for the Game Maker's Tool Kit 2020 Jam.
Instructions:
Find and capture the hidden werewolves in the crowd.
Detectives can find werewolves but they cannot detect if they are a werewolf themselves.
Drag and drop with your mouse the characters to the cage on the upper-right corner of the screen to capture them. Make sure that they are a werewolf since the cage has limited uses.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | PeterMX |
Genre | Puzzle |
Made with | Godot |
Tags | Game Maker's Toolkit Jam, werewolfs |
Average session | A few seconds |
Inputs | Mouse |
Comments
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Yo’ Templar here,
it wasn’t really explained how to find out which are werewolves, it was messing around that I saw I could just drag characters near the detective and it would tell me, but when you find this out then the game becomes really easy for most parameters.
An issue I ran into is that when units stack on top of each other and you click and drag, them it drags all of them under the cursor, which seems unexpected, and can’t tell if it was intended.
Aside from these the game is fun, the most fun being trying to win using more difficult parameters.
Noted, I'll add a better explanation next time and I'll also try to fix the multiple character drag glitch.
To balance the game better I'm thinking of adding more characters, maybe a liar or something like that but I'll need to give it more thought.
That’s actually a good idea, add different characters with unique roles, make these either random in the citizens (so if you have 5 citizens some may or may not be one of these unique roles) or a fixed value in any round ( at least 1 liar, for example), what comes to mind for these unique roles, besides the liar, would be children that naturally drifts away from the werewolves, hunter which is the opposite, sheep or cattle which attracts the werewolves, of course this is all up to you, keep it up!
Thanks for the suggestions! I'll see what I come up with.