Unprepared Adventurer Update #1


An Introduction

I had an idea to make a Devlog to describe the tiny changes I'll make on a weekly basis(hopefully), this updates will be based on the criticism I get here and on Newgrounds(where the game was frontpaged! I still can't believe it!).

What's New?

Right now I'm in middle of the Exams period on my school and coupling that with my very severe case of chronic procrastination I really didn't made much progress.

However the changes I did implement include:

  • Incremented the range of the dropped items to facilitate the player to grab them while moving.
  • Added a sprite that delineates the range, so the player can know where he can grab it.

I've implemented this after the user shadreesden of Newgrounds pointed out that the hitstates(I think he meant hitboxes) were too unforgiving. So I went ahead and made them bigger while also adding some way to tell where you can grab it, it wasn't really too much work, I spend more time in animating it than I did programming it.

What's Next?

Here's a list where I compile a lot of the suggestions I got:

  • Better item grab range.
  • A good ending screen.
  • Life indicators for the enemies.
  • Faster gameplay.
  • More enemy attack variety.
  • Replayability(Time attack mode?).
  • More complex levels.
  • A final Boss.

I'll probably going to go with the life indicators next since it seems like it would be really helpful for the player.

I'm going to be really busy this week but I'll do my best to get something done, I appreciate all the comments and criticism that my game gets and it really motivates me to keep going.

Files

WinUA v1.2.zip 11 MB
Sep 23, 2019
UA v1.2.zip Play in browser
Sep 23, 2019

Get Unprepared Adventurer(GMTK Jam)

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